What is gamification? Gamification is the application of
game playing. As an educator I look forward to finding new ways to encourage my
students to learn. Gamification is a great way to help get students involved
and engaged in their learning experiences.
There are definitely things to consider when using
gamification in the classroom. One of my biggest concerns is if the game the
student is trying to play is developmentally appropriate for their age. Many educational
games can be designed for older students or for younger students, which do not
really help, rather they cause problems. Another concern for me is that the
students will use other games or get distracted while playing some of the games
and will not actually benefit from it.
One of my favorite examples of gamification is Osmo.
There are many different games that are available for purchase. For Osmo the
teacher would have to have an iPad in the classroom. The Osmo kit comes with a
stand for the iPad and a mirror for on the camera of the iPad. Once the iPad is
set up, the teacher will also have to download the correct application (each
game on Osmo has a different app.) My personal favorite game through Osmo is
the Osmo Words game. Below is a video of the game and how it is played.
I believe that Gamification can be a useful resource in
the classroom if used appropriately and if the games are for the correct age
level. I think gamification is definitely a great resource for learning and
engaging students in the classroom.


Ashley,
ReplyDeleteI agree with you that games can be a resource if used appropriately and for the correct age group. And making sure that it is developmentally appropriate is a logical concern and I can totally understand where you are coming from.